Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2019.2.15.7667 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Source Editor: Plug-ins

The Source Editor for plug-ins, different from the Source Editor for audio sources, can be opened from the Contents Editor: SFX and the Contents Editor: Voice. Just double-click the audio source icon.

Open audio source Source Editor
Open plug-in Source Editor

It contains a series of properties associated with the source plug-in. It is contextual, which means that it will display different properties depending on the source plug-in that you are currently editing. You can modify many of the properties in real time and map them to Game Parameters using RTPCs.

Wwise comes with several source plug-ins. To get information about the properties for each one, click the Help button in the Source Editor when opened for the desired plug-in.

With Wwise's open architecture, however, you can easily create and integrate your own source plug-ins. The Source Plug-in Editor displays whatever information the plug-in developers decide to include. There is, however, a default UI with individual fields auto-generated based on information provided in the XML created for the Source plug-in.

Consult the SDK documentation for more information on developing plug-ins for Wwise.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise