Wwise SDK 2019.2.15
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Initialization settings of the spatial audio module. More...
Public Member Functions | |
AkSpatialAudioInitSettings () | |
Public Attributes | |
AkUInt32 | uMaxSoundPropagationDepth |
Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. More... |
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AkUInt32 | uDiffractionFlags |
Enable or disable specific diffraction features. See AkDiffractionFlags. More... |
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AkReal32 | fDiffractionShadowAttenFactor |
Multiplier that is applied to the distance attenuation of diffracted sounds (sounds that are in the 'shadow region') to simulate the phenomenon where by diffracted sound waves decay faster than incident sound waves. More... |
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AkReal32 | fDiffractionShadowDegrees |
AkReal32 | fMovementThreshold |
Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. More... |
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AkUInt32 | uNumberOfPrimaryRays |
The number of primary rays used in stochastic ray casting. More... |
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AkUInt32 | uMaxReflectionOrder |
Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A higher reflection order renders more details at the expense of higher CPU usage. More... |
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AkReal32 | fMaxPathLength |
bool | bEnableDiffractionOnReflection |
Enable diffraction at the end/beginning of reflection paths. Diffraction on reflection causes reflections to fade in and out smoothly as the listener or emitter move in and out of the reflection's shadow zone. More... |
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bool | bEnableDirectPathDiffraction |
bool | bEnableTransmission |
Enable modeling of transmission of sound through walls. More... |
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Initialization settings of the spatial audio module.
Definition at line 54 of file AkSpatialAudio.h.
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