Wwise SDK 2019.2.15
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Creates Wwise objects and imports audio files. This function uses the same importation processor available through the Tab Delimited import in the Audio File Importer. The function returns an array of all objects created, replaced or re-used. Use the options to specify how the objects are returned. For more information, refer to Importing Audio Files and Creating Structures.
Name | Type | Description |
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importOperation | string | Determines how import object creation is performed. For each object created:
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default | object | Default values for each item in "imports". Use this object to avoid repeating common properties of every imported element. |
default.importLanguage | string | Imports the language for the audio file import (taken from the project's defined languages, found in the WPROJ file LanguageList). |
default.importLocation | any of: | Object ID (GUID), name, or path used as root relative object paths. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
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default.audioFile | string | Path to media file to import. This path must be accessible from Wwise. For using WAAPI on Mac, please refer to Using WAAPI on Mac . |
default.audioFileBase64 | string | Base64 encoded WAV audio file data to import with its target file path relative to the Originals folder, separated by a vertical bar. E.g. 'MySound.wav|UklGRu...'. |
default.originalsSubFolder | string | Specifies the 'originals' sub-folder in which to place the imported audio file. This folder is relative to the 'originals' folder in which the file would normally be imported. Example: if importing an SFX, then the audio file is imported to the folder Originals\SFX\originalsPath. |
default.objectPath | string | The path and name of the object(s) to be created. The path uses backslashes and can either be absolute or relative. Object types can be specified before the name. For example:\\Actor-Mixer Hierarchy\\Default Work Unit\\<Random Container>MyContainer\\<Sound>MySound.Refer to Wwise Objects Reference for the available types. |
default.objectType | string | Specifies the type of object to create when importing an audio file. This type can also be specified directly in the objectPath. Refer to Wwise Objects Reference for the available types. |
default.notes | string | The "Notes" field of the created object. |
default.audioSourceNotes | string | The "Notes" field of the created audio source object. |
default.switchAssignation | string | Defines a Switch Group or State Group that is associated to a Switch Container, within the Actor-Mixer Hierarchy only. Also defines which Switch Container's child is assigned to which Switch or State from the associated group. Refer to Tab Delimited Import in the Wwise Help documentation for more information. |
default.event | string | Defines the path and name of an Event to be created for the imported object. Refer to Tab Delimited Import in the Wwise Help documentation for more information. |
default.dialogueEvent | string | Defines the path and name of a Dialogue Event to be created for the imported object. Refer to Tab Delimited Import in the Wwise Help documentation for more information. |
default.regex(^@[:_a-zA-Z0-9]+$) | any of: | Specifies a Wwise object property and its value. Property names are prefixed with . Refer to Wwise Objects Reference for the properties available. For example: @Volume:3 The value of a property. |
null | A null value. No reference to an object. |
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string | A string value. |
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number | A numerical value. |
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boolean | A boolean value. |
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imports * | array | Array of import commands. |
imports [...] | object | Import command. The members of this object are combined with those of "default", with this object's members having precedence. In addition to the listed properties, you can also set wobject properties and references using @Property. For example, you can set the volume by adding the @Volume property. References that have constraints from other references, such as a Switch Container's State/Switch, which is constrained to being a child of a State/Switch Group, should not be set because WAAPI cannot ensure that a reference is set in the required order. |
imports[...].importLanguage | string | Imports the language for the audio file import (taken from the project's defined languages, found in the WPROJ file LanguageList). |
imports[...].importLocation | any of: | Object ID (GUID), name, or path used as root relative object paths. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
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imports[...].audioFile | string | Path to media file to import. This path must be accessible from Wwise. For using WAAPI on Mac, please refer to Using WAAPI on Mac . |
imports[...].audioFileBase64 | string | Base64 encoded WAV audio file data to import with its target file path relative to the Originals folder, separated by a vertical bar. E.g. 'MySound.wav|UklGRu...'. |
imports[...].originalsSubFolder | string | Specifies the 'originals' sub-folder in which to place the imported audio file. This folder is relative to the 'originals' folder in which the file would normally be imported. Example: if importing an SFX, then the audio file is imported to the folder Originals\SFX\originalsPath. |
imports[...].objectPath * | string | The path and name of the object(s) to be created. The path uses backslashes and can either be absolute or relative. Object types can be specified before the name. For example:\\Actor-Mixer Hierarchy\\Default Work Unit\\<Random Container>MyContainer\\<Sound>MySound.Refer to Wwise Objects Reference for the available types. |
imports[...].objectType | string | Specifies the type of object to create when importing an audio file. This type can also be specified directly in the objectPath. Refer to Wwise Objects Reference for the available types. |
imports[...].notes | string | The "Notes" field of the created object. |
imports[...].audioSourceNotes | string | The "Notes" field of the created audio source object. |
imports[...].switchAssignation | string | Defines a Switch Group or State Group that is associated to a Switch Container, within the Actor-Mixer Hierarchy only. Also defines which Switch Container's child is assigned to which Switch or State from the associated group. Refer to Tab Delimited Import in the Wwise Help documentation for more information. |
imports[...].event | string | Defines the path and name of an Event to be created for the imported object. Refer to Tab Delimited Import in the Wwise Help documentation for more information. |
imports[...].dialogueEvent | string | Defines the path and name of a Dialogue Event to be created for the imported object. Refer to Tab Delimited Import in the Wwise Help documentation for more information. |
imports[...].regex(^@[:_a-zA-Z0-9]+$) | any of: | Specifies the value of the property. Refer to Wwise Objects Reference for the properties available. The value of a property. |
null | A null value. No reference to an object. |
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string | A string value. |
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number | A numerical value. |
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boolean | A boolean value. |
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autoAddToSourceControl | boolean | Determines if Wwise automatically performs an Add or Checkout operation on the imported files with the source control. Defaults to false. |
(Required *)
Name | Type | Description |
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return | array | Specifies what is being returned for every object. Refer to Wwise Objects Reference for more information on the properties and references available. The array of return expressions defines which elements of the Wwise object is returned. This can include built-in accessors, such as the name or id, or object properties, such as the Volume or the Pitch. |
return [...] | any of: | A return expression. |
string | Specifies one or many of the built-in accessors for Wwise objects. Possible values:
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string | Specifies one or many dot-separated accessors that form a query and yields a value or an object reference. Specifying a single @ returns the value of the property for the associated object. Specifying a double @ returns the value of the property for the source of override. Refer to Wwise Objects Reference . |
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platform | any of: | The ID (GUID) or name of the platform. |
string | The name of the platform. |
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string | The id of the platform. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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language | any of: | The ID (GUID) or name of the language. |
string | The name of the language. |
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string | The id of the language. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
Name | Type | Description |
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objects | array | Array of objects. |
objects [...] | object | Import command. The members of this object are combined with those of "default", with this object's members having precedence. In addition to the listed properties, you can also set wobject properties and references using @Property. For example, you can set the volume by adding the @Volume property. References that have constraints from other references, such as a Switch Container's State/Switch, which is constrained to being a child of a State/Switch Group, should not be set because WAAPI cannot ensure that a reference is set in the required order. A Wwise object. Use the return options to specify which property is required. |
objects[...].id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].name | string | The name of the object. |
objects[...].notes | string | The notes of the object. |
objects[...].type | string | The type of the object. Refer to Wwise Objects Reference for more information on the types available. |
objects[...].path | string | The path of the object from the project root. Ex: '\Actor-Mixer Hierarchy\Default Work Unit\Sound1' |
objects[...].parent | object | The parent of the object in the hierarchy. |
objects[...].parent.id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].parent.name | string | The name of the object. |
objects[...].owner | object | The owner of the object. This applies to objects being locally owned by other objects, such as custom effects, custom attenuations, etc. |
objects[...].owner.id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].owner.name | string | The name of the object. |
objects[...].isPlayable | boolean | True if the object can be played in Transport. |
objects[...].shortId | integer | The Short ID of the object. |
objects[...].classId | integer | The class ID of the object. Unsigned Integer 32-bit. Range: [0,4294967295] |
objects[...].category | string | The category of the object. Ex: 'Actor-Mixer Hierarchy' |
objects[...].filePath | string | The path to the file containing the object. The path can be a Work Unit file or a project file. For using WAAPI on Mac, please refer to Using WAAPI on Mac . |
objects[...].workunit | object | The parent Work Unit containing the object. The 'id' and the 'name' is returned. |
objects[...].workunit.id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].workunit.name | string | The name of the object. |
objects[...].childrenCount | number | The number of children for the object. |
objects[...].totalSize | integer | The amount of space (in bytes) this object and all of its children take up in a SoundBank. This does not include the objectSize. Note that SoundBanks need to be generated for this value to be accurate. |
objects[...].mediaSize | integer | The total converted size (in bytes) of the media files of this object and all of its children. Note that SoundBanks need to be generated for this value to be accurate. |
objects[...].objectSize | integer | The amount of space (in bytes) the meta-data of the object takes up in a SoundBank. This does not include media files. Note that SoundBanks need to be generated for this value to be accurate. |
objects[...].structureSize | integer | The amount of space (in bytes) the meta-data of the object and all of its children take up in a SoundBank. This does not include media files. Note that SoundBanks need to be generated for this value to be accurate. |
objects[...].music:transitionRoot | object | The music transition root containing all other music transitions recursively. |
objects[...].music:transitionRoot.id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].music:playlistRoot | object | The music playlist root containing all other music playlist items recursively. This applies to Music Playlist Containers only. |
objects[...].music:playlistRoot.id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].sound:originalWavFilePath | string | Absolute path to the original wav file. Only valid for Sound and Audio Source objects. For using WAAPI on Mac, please refer to Using WAAPI on Mac . |
objects[...].sound:convertedWemFilePath | string | Absolute path to the converted wem file. Specify the platform in the options. Only valid for Sound and Audio Source objects. To use WAAPI on Mac, please refer to Using WAAPI on Mac . |
objects[...].soundbank:bnkFilePath | string | Absolute path to the generated SoundBank file associated with the SoundBank object. Only valid for SoundBank objects. To use WAAPI on Mac, please refer to Using WAAPI on Mac . |
objects[...].audioSource:playbackDuration | object | The duration root that contains the min and max durations and duration type. This applies to all objects that can contain Audio Source objects, either directly as a source or indirectly through descendants. |
objects[...].audioSource:playbackDuration.playbackDurationMin | number | The minimum possible time playback can take. |
objects[...].audioSource:playbackDuration.playbackDurationMax | number | The maximum possible time playback can take. |
objects[...].audioSource:playbackDuration.playbackDurationType | string | The type of duration. |
objects[...].audioSource:maxDurationSource | object | Audio source with the longest duration. This applies to all objects that can contain Audio Source objects, either directly as a source or indirectly through descendants. |
objects[...].audioSource:maxDurationSource.id | string | The ID (GUID) of the audio source object with the longest duration. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].audioSource:maxDurationSource.trimmedDuration | number | The duration in seconds of the longest trimmed source. |
objects[...].audioSource:trimValues | object | Range of time for which the audio source is trimmed. |
objects[...].audioSource:trimValues.trimBegin | number | The time value in seconds of the start trim. |
objects[...].audioSource:trimValues.trimEnd | number | The time value in seconds of the end trim. |
objects[...].audioSource:maxRadiusAttenuation | object | Attenuation with the largest radius. This applies to all objects that can contain Audio Source objects, either directly as a source or indirectly through descendants. |
objects[...].audioSource:maxRadiusAttenuation.id | string | The ID (GUID) of the attenuation object with the largest radius. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].audioSource:maxRadiusAttenuation.radius | number | The radius of the attenuation object. |
objects[...].audioSource:language | object | Language associated to the audio source. This only applies to Audio Source objects directly. |
objects[...].audioSource:language.id | string | The ID (GUID) of the Language object to which the Audio Source object is associated. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].audioSource:language.name | string | The name of the Language object to which the Audio Source object is associated. |
objects[...].workunit:isDefault | boolean | True if the work unit is the default. |
objects[...].workunit:type | string | The type of the Work Unit. Please note that, like Work Units, physical folders have the type "WorkUnit". Physical folders have the workunit:type "folder". Possible values:
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objects[...].workunit:isDirty | boolean | True if a Work Unit or a Project (wproj file) is dirty, meaning it was modified but not saved. |
objects[...].switchContainerChild:context | object | The context object associated with the child of a Switch Container. This object holds the properties associated with the child that are context-dependent for the Switch Container (for example: the properties of the '1st only' checkbox). |
objects[...].switchContainerChild:context.id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].regex(^((@?@?[a-zA-Z0-9:_]+)|[a-zA-Z]+(.+))(.@?@?[a-zA-Z0-9:_]+|[a-zA-Z]+(.+))*$) | any of: | Specifies dot-separated accessors that form a query and yields a property value or an object reference. A single @ specifies the value of the property for the associated object. A double @ specifies the value of the property for the source of override. Refer to Wwise Objects Reference for more information on the properties and references for all types available. |
string | A string value. |
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number | A numeric value. |
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boolean | A boolean value. |
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object | An object reference value. |
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objects[...].regex(^((@?@?[a-zA-Z0-9:_]+)|[a-zA-Z]+(.+))(.@?@?[a-zA-Z0-9:_]+|[a-zA-Z]+(.+))*$).id | string | The ID (GUID) of the object. An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
objects[...].regex(^((@?@?[a-zA-Z0-9:_]+)|[a-zA-Z]+(.+))(.@?@?[a-zA-Z0-9:_]+|[a-zA-Z]+(.+))*$).name | string | The name of the object. |
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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