The following sections list and describe the changes to Wwise between version 2019.1.8 and version 2019.1.9. For earlier versions, please refer to Previous Release Notes.
Platform SDK Changes
-
Xbox One XDK: Updated XDK to 10.0.17134.5076 (July 2018 qfe13).
-
Stadia SDK: Updated to SDK 1.45.
Behavior Changes
-
WG-48499 PulseAudio (Linux/Stadia): Now support choosing between
PA_SAMPLE_FLOAT32LE
and PA_SAMPLE_S16LE
with AkPlatformInitSettings::sampleType
. PA_SAMPLE_S16LE
is used by default on Stadia. Removed usage of PA_STREAM_INTERPOLATE_TIMING
and PA_STREAM_ADJUST_LATENCY
.
Miscellaneous Changes
-
WG-48818 Now distributing vc_150 and vc_160 versions of the Wwise plug-in DLLs.
Bug Fixes
-
WG-46449 Fixed: (Android) Audio output is garbled on Vivo Y51A phones running older firmware.
-
WG-46627 Fixed: Live editing a custom property in Wwise doesn't update the value in game.
-
WG-46745 Fixed: Potential crash when unloading PCK files.
-
WG-47646 Fixed: Capture Log does not scroll correctly to cursor position.
-
WG-47765 Fixed: Invalid audio produced by the Stereo Delay plug-in 5.1 channels in Profile.
-
WG-47810 Fixed: Potential crash when stopping a Switch Container in Continuous mode with an unregistered Game Object.
-
WG-48224 Fixed: Potential crash when calling
AK::SpatialAudio::SetPortal
on a Portal with a blank name field.
-
WG-48235 Fixed:
FilePackager.Console
does not package audio files that are set to streaming.
-
WG-48287 Fixed: AkThreadProperties::dwAffinityMask is ignored on Linux and Stadia.
-
WG-48379 Fixed: Small memory leak when terminating the sound engine immediately after calling
AddOutputCaptureMarker
.
-
WG-48392 Fixed: Erroneous values are displayed in the Volumes column of the Advanced Profiler view's Listeners tab.
-
WG-48396 Fixed: Crash on Stadia SDK 1.44 when initializing the sound engine.
-
WG-48417 Fixed: When enabling the
AkInitSettings::bDebugOutOfRangeCheckEnabled
system, it falsely points to the next effect in the pipeline as the source of out of range samples.
-
WG-48440 Fixed: MS Spatial Audio plug-in crashes on Windows version 1709.
-
WG-48442 Fixed: Erroneous warnings when generating External Sources from a command line.
-
WG-48503 Fixed: Out-of-bounds memory read in
AkArray::BinarySearch
.
-
WG-48776 Fixed: Assert when playing a sound that has a custom property.
-
WG-48822 Fixed: Pause in playback when looping streamed Opus voices.
-
WG-48855 Fixed: Assert (AkBehavioralCtx.cpp) when running game without connecting Wwise for a long period of time.
-
WG-48976 Fixed: iOS interrupt handler safeguard code was accidentally removed in the last patch release.
-
WG-49030 Fixed: (Stadia) Crash in 5.1 Surround Audio channel mode when
AkPlatformInitSettings::sampleType
is equal to AK_INT
.
Community Reported Bug Fixes
-
WG-48584 Fixed: Loudness Normalization does not work with External Sources.
- See also
-