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The Advanced Profiler - Voices Graph tab displays the optimized bus hierarchy as it exists in the lower engine at runtime for each of the voices or playback instances managed by the sound engine.
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Filter |
Filters the graph view. The first field displays whatever project structure item is selected through the Project Explorer - Browser , prompted by clicking the browse button to the right, where you can navigate to the location which you wish to display. The next field is directly editable. Enter any series of characters in the field, including numbers, letters, underscores, or spaces. Wwise filters from view all elements in the graph without a matching pattern of characters somewhere in their path.
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View |
Click the View select button to show or hide from the graph the following elements:
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Graph view |
Displays the structure and contents of each voice generated by the sound engine. For more information, see the Graph view section below. |
Information about the elements played in-game is displayed in the graph. While the elements could be essentially any variety of Wwise object, they are displayed from left to right in order of their relationship starting with game objects, moving through possible Events and their targets (such as containers, States, and Switches), to sound and music objects, and finally the bus structure output.
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You can click any element in the graph to open it in the Property Editor. |
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Only mixing busses are displayed. Refer to Mixing Versus Non-Mixing Busses for more information on the distinction between these two types of busses. |
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For the optimized bus hierarchy of motion objects to appear in the Voices tab, you need the appropriate motion device drivers installed on your workstation. |
The relationship between each element within the structure is displayed with lines, along with information about the element. For example:
If the dotted line is red... | |
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A red dotted line indicates latency. Next to the volume output, the amount of latency appears in ms. This happens when an Auxiliary Send goes to an Auxiliary Bus that is already mixing in the current audio frame. Wwise must wait for the next audio frame to include the send in the mix. To avoid this possibility, do not direct Auxiliary Sends to Auxiliary Busses lower in the hierarchy. |
The data in the Voices Graph tab is collected only once per capture period. You can, however, use the time cursor to navigate through the Performance/Voice Monitor to display data at different time periods.
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Everywhere game objects are listed, such as in the Game Object Explorer, the Capture Log, or the Voices and Voices Graph tabs of the Advanced Profiler, there is a specific shortcut menu with the following options:
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