Wwise SDK 2019.1.11
|
Public Attributes | |
AkThreadProperties | threadLEngine |
Lower engine threading properties. More... |
|
AkThreadProperties | threadOutputMgr |
Ouput thread threading properties. More... |
|
AkThreadProperties | threadBankManager |
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) More... |
|
AkThreadProperties | threadMonitor |
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. More... |
|
AkReal32 | fLEngineDefaultPoolRatioThreshold |
0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. Defining a Memory Threshold More... |
|
AkUInt32 | uLEngineDefaultPoolSize |
Lower Engine default memory pool size. More... |
|
AkAudioAPI | eAudioAPI |
AkUInt32 | uSampleRate |
Sampling Rate. Set to 0 to get the native sample rate. Default value is 0. More... |
|
AkUInt16 | uNumRefillsInVoice |
Number of refill buffers in voice buffer. Defaults to 4. More... |
|
AkChannelMask | uChannelMask |
use AK_SPEAKER_SETUP_STEREO More... |
|
bool | bRoundFrameSizeToHWSize |
SLObjectItf | pSLEngine |
OpenSL engine reference for sharing between various audio components. More... |
|
JavaVM * | pJavaVM |
Active JavaVM for the app, used for internal system calls. Usually provided through the android_app structure given at startup or the NativeActivity. This parameter needs to be set to allow the sound engine initialization. More... |
|
jobject | jNativeActivity |
NativeActivity instance for this application. Usually provided through the android_app structure, or through other means if your application has an overridden activity. More... |
|
AkAudioSessionProperties | audioSession |
iOS audio session properties More... |
|
AkAudioCallbacks | audioCallbacks |
iOS audio callbacks More... |
|
AkUInt32 | uLEngineAcpBatchBufferSize |
Lower Engine default memory pool size. More... |
|
bool | bHwCodecLowLatencyMode |
Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result. More... |
|
bool | bStrictAtrac9Aligment |
Forces checks for ATRAC9 alignment in banks. More... |
|
AkThreadProperties | threadOpusDecoder |
Opus decoder threading properties. More... |
|
bool | bAutoPanningRule |
Automatically switch to appropriate panning rule when headphones are plugged/unplugged. Defaults to false. More... |
|
bool | bAcquireAudioDeviceNotification |
Allow the sound engine to register for audio device notification. Required for bAutoPanningRule. Defaults to true. Set to false if your game wants to handle audio device changes manually. More... |
|
HWND | hWnd |
bool | bGlobalFocus |
IXAudio2 * | pXAudio2 |
XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.outputType. More... |
|
AkDataTypeID | sampleType |
AkUInt32 | uShapeDefaultPoolSize |
SHAPE pool size. When 0 (default), the sound engine estimates the required pool size according to the maximum number of XMA voices (uMaxXMAVoices) below, assuming that sounds are stereo. Note that multichannel sounds take more memory than what this heuristic predicts, especially when they are streamed. More... |
|
AkUInt16 | uMaxXMAVoices |
Maximum number of hardware-accelerated XMA voices used at run-time. Default is 128 voices. More... |
|
bool | bEnableSpatialAudio |
Enable to permit utilisation of Spatial Audio. Note that if audio devices were enumerated before SoundEngine::init, you will have to call the XB1 API "EnableSpatialAudio" before that enumeration. More... |
|
Platform specific initialization settings
Platform specific initialization settings
Definition at line 56 of file AkAndroidSoundEngine.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise