Version

menu_open
Wwise SDK 2019.1.11
Quick Start Sample Integration - Plug-Ins

Plug-in Example

As explained in Integration Details - Plug-Ins, plug-ins can be used to extend the capabilities of Wwise with new sources and effects.

To include an Effect plug-in in your game build, you need to do two things:

  • Link the corresponding library.
  • Include the factory .h in one .cpp of your game. Note that the factory files can't be included more than once.

For example, this line will include the RoomVerb effect.

#include <AK/Plugin/AkRoomVerbFXFactory.h>
(...)

Refer to Creating New Plug-ins for information about creating your own source and effect plug-ins.

Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise