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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2017.2.3.6575.1037

This release delivers the Wwise SDK update for Wwise 2017.2.3.

Compatibility:

  • Wwise SDK: 2017.2.3
  • Unity: Unity 5.5, 5.6, 2017.1, 2017.2, and 2017.3 (Personal or Pro).
    Note: Important note: This integration has not been tested on Unity 4.
    Platforms: Wwise Unity Integration tested on:
    Android
    iOS
    Linux
    Mac
    PS4
    tvOS
    Windows
    Xbox One
    Unity 2017.3.0f3
    UWP (Universal Windows Platform) Unity 2017.3.0p3
    Switch Unity for Nintendo Switch 3.1.2 (Unity 5.6.4 with NintendoSDK 3.5.2)

Resolved Issues:

  • WG-36615: Fixed game object names appearing as IDs when connected to Editor.
  • WG-36636: Fixed AkInitializer issues in Editor and game.
  • WG-36817: Fixed default listener game object registration issues when playing/stopping scene in Editor.
  • WG-36829: Fixed scene not marked as dirty by AkWwisePostImportCallbackSetup.cs.
  • WG-36867: Fixed the circular dependency between AkGameObj and AkAudioListener initialization.
  • WG-36952: Fixed MSSpatial plug-in activation.
  • WG-37021: Fixed loading SoundBanks from StreamingAssets folder in Editor.
  • WG-37061: Fixed failure when deploying to Switch, iOS and tvOS for the first time.
  • WG-37065: Fixed possible crash in Wwise's AK::SoundEngine::Term, which could result in Unity Editor crash when stopping game.
  • WG-37122: Fixed updating of aux sends when moving within a single AkEnvironmentPortal.
  • WG-37171: Fixed compilation error in AkAmbientInspector.cs in Unity 5.5.

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