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◆ ExecuteActionOnEvent() [2/2]
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::ExecuteActionOnEvent |
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const char * |
in_pszEventName, |
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AkActionOnEventType |
in_ActionType, |
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AkGameObjectID |
in_gameObjectID = AK_INVALID_GAME_OBJECT , |
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AkTimeMs |
in_uTransitionDuration = 0 , |
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AkCurveInterpolation |
in_eFadeCurve = AkCurveInterpolation_Linear , |
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AkPlayingID |
in_PlayingID = AK_INVALID_PLAYING_ID |
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Executes an Action on all nodes that are referenced in the specified Event in an Action of type Play.
- See also
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- Parameters
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in_pszEventName |
Name of the event |
in_ActionType |
Action to execute on all the elements that were played using the specified event. |
in_gameObjectID |
Associated game object ID |
in_uTransitionDuration |
Fade duration |
in_eFadeCurve |
Curve type to be used for the transition |
in_PlayingID |
Associated PlayingID |
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