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The Advanced Profiler - Memory tab displays information about how memory is managed by the Wwise sound engine. Information is displayed about each of the memory pools registered in the sound engine's Memory Manager.
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Memory pools may become fragmented as your game is being played. This means that you may not have as much free memory as you think (Reserved - Used). While troubleshooting memory issues, make sure to look at the Max Free Block value as this gives you a good idea of the maximum amount of contiguous memory available. |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Pool Name |
The name of the memory pool. |
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IO Pool Size |
The amount of memory reserved for the memory pool. The reserved size is set when the memory pool is created. |
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Used Mem. |
The actual amount of memory used by the memory pool. |
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Ratio Used |
A graphical representation of the amount of memory used in relation to the total memory reserved. |
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Max Free Block |
The maximum contiguous block size that is available for allocation. This number may be less than the Reserved value minus the Used value as a result of memory fragmentation. |
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Allocs |
The number of allocations performed since the memory pool was created. When this number changes, it indicates that the memory pool is currently allocating memory. |
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Frees |
The number of deallocations performed since the memory pool was created. When this number changes, it indicates that the memory pool is currently deallocating memory. |
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Cur. Allocs |
The number of memory blocks that are currently allocated. The Current Allocs value is the number of Allocs minus the number of Frees. When this number changes, it indicates that the memory pool is currently allocating or deallocating memory. |
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Peak Used |
The maximum amount of memory previously used in the memory pool - at any point before the cursor time. This value can help you determine when the amount of memory being used is close to the reserved memory limit. |
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