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Although you can hear the changes you make while connected to the game, these changes are only temporary. To integrate these changes into your game, you must regenerate and replace the existing SoundBanks. After the SoundBanks have been replaced, the new sounds will be integrated into the Cube game.
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Make sure to turn Cube off before generating the new SoundBanks. When the game is on, one or more of the SoundBanks may be locked by the game preventing you from properly overwriting the SoundBank on the disk. |
To generate new SoundBanks for Cube:
Switch to the SoundBank layout by doing one of the following:
From the menu bar, click Layouts > SoundBank.
Press F7.
Notice that you have two SoundBanks for this project: DCP_the_core and Main.
From the SoundBanks list, click Select All.
From the Platforms list, select the Windows or Mac option depending on the operating system you work on.
From the Languages list, select the English (US) option.
From the menu bar, click Project > Project Settings.
The Project Settings dialog box opens.
Switch to the SoundBanks tab.
In the Post-Generation Step group box, make sure that there is a command line for copying the streamed files in your project to the location where the SoundBanks are saved. By default, all projects have this command line as a post-generation step.
Click OK to close the Project Settings dialog box.
Click Generate Selected to begin generating the SoundBanks.
The Generating SoundBanks dialog box opens where you can view the progress of the SoundBank generation process. When the SoundBanks have been generated, the SoundBanks Generation - Completed dialog box opens.
Click Close.
The new SoundBanks have been generated and integrated into the Cube game. The next time you play Cube, the new sounds will be part of the game.
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