Version

menu_open
Wwise SDK 2019.1.11
Monitoring Errors

Most of the SDK functions will return error code when something wrong happens. The Sound Engine, however, runs on its own thread, so it is possible that errors may occur without receiving a direct notification.

There are several different ways to detect errors in the Sound Engine. You can do any of the following:

  • Check error code returned by functions in the SDK.
  • Validate the error code that is sent in a callback specified on the sync call. This only applies when using asynchronous functions.
  • Call the function AK::Monitor::SetLocalOutput() to Enable/Disable local output of monitoring messages and errors.
  • Connect the Wwise authoring application to the game using either the DEBUG or PROFILE setups. Before doing so, make sure communications are properly initialized: Initializing communications
  • Monitor messages posted by the game using the functions AK::Monitor::PostString() and AK::Monitor::PostCode().

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise