Wwise SDK 2019.1.11
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Public Member Functions | |
AkAudioBuffer () | |
Constructor. More... |
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AkForceInline void | ClearData () |
Clear data pointer. More... |
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AkForceInline void | Clear () |
Clear members. More... |
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Channel queries. | |
AkForceInline AkUInt32 | NumChannels () const |
Get the number of channels. More... |
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AkForceInline bool | HasLFE () const |
Returns true if there is an LFE channel present. More... |
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AkForceInline AkChannelConfig | GetChannelConfig () const |
Interleaved interface | |
AkForceInline void * | GetInterleavedData () |
void | AttachInterleavedData (void *in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig) |
Attach interleaved data. Allocation is performed outside. More... |
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Deinterleaved interface | |
void * | pData |
Start of the audio buffer. More... |
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AkChannelConfig | channelConfig |
Channel config. More... |
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AkUInt16 | uMaxFrames |
Number of sample frames the buffer can hold. Access through AkAudioBuffer::MaxFrames(). More... |
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AKRESULT | eState |
Execution status More... |
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AkUInt16 | uValidFrames |
Number of valid sample frames in the audio buffer. More... |
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AkForceInline bool | HasData () const |
Check if buffer has samples attached to it. More... |
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AkSampleType * | GetChannel (AkUInt32 in_uIndex) |
AkSampleType * | GetLFE () |
void | ZeroPadToMaxFrames () |
AkForceInline void | AttachContiguousDeinterleavedData (void *in_pData, AkUInt16 in_uMaxFrames, AkUInt16 in_uValidFrames, AkChannelConfig in_channelConfig) |
Attach deinterleaved data where channels are contiguous in memory. Allocation is performed outside. More... |
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AkForceInline void * | DetachContiguousDeinterleavedData () |
Detach deinterleaved data where channels are contiguous in memory. The address of the buffer is returned and fields are cleared. More... |
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bool | CheckValidSamples () |
void | RelocateMedia (AkUInt8 *in_pNewMedia, AkUInt8 *in_pOldMedia) |
AkForceInline AkUInt16 | MaxFrames () const |
static AkUInt32 | StandardToPipelineIndex (AkChannelConfig in_channelConfig, AkUInt32 in_uChannelIdx) |
Audio buffer structure including the address of an audio buffer, the number of valid frames inside, and the maximum number of frames the audio buffer can hold.
Definition at line 254 of file AkCommonDefs.h.
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