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Version
2019.1.11.7296
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
After you've applied an effect to an object, you can always audition the original unprocessed version by bypassing the Effect. Since you can apply several effects to an object, you can bypass each one individually. You can also bypass an effect at any level in the hierarchy.
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You can also bypass an effect in-game by using the Bypass action in the Event Manager or by using an RTPC. |
To bypass an effect:
Load a top-level object into the Property Editor.
Switch to the Effects tab.
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If the object is not a top-level object, you must select the Override parent option before you can select an Effect. |
In the Effects table, select the Bypass option for each effect that you want to bypass.
The effect is no longer processed.
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To bypass all the Effects applied to your object, select the Bypass All option. |
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