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2019.1.11.7296

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


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Bypassing an Effect

After you've applied an effect to an object, you can always audition the original unprocessed version by bypassing the Effect. Since you can apply several effects to an object, you can bypass each one individually. You can also bypass an effect at any level in the hierarchy.

info Note

You can also bypass an effect in-game by using the Bypass action in the Event Manager or by using an RTPC.

To bypass an effect:

  1. Load a top-level object into the Property Editor.

  2. Switch to the Effects tab.

    info Note

    If the object is not a top-level object, you must select the Override parent option before you can select an Effect.

  3. In the Effects table, select the Bypass option for each effect that you want to bypass.

    The effect is no longer processed.

    check_circle Tip

    To bypass all the Effects applied to your object, select the Bypass All option.


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