Wwise SDK 2019.1.11
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Assign a Switch Container's child to a Switch. This is the equivalent of doing a drag&drop of the child to a state in the Assigned Objects view. The child is always added at the end for each state.
Name | Type | Description |
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stateOrSwitch * | any of: | The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
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child * | any of: | The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.
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