Wwise SDK 2019.1.11
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Sets a property value of an object for a specific platform. Refer to Wwise Objects Reference for more information on the properties available on each object type. Refer to ak.wwise.core.object.setReference to set a reference to an object.
Name | Type | Description |
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property * | string | The name of the property. For more information, refer to the property list of Wwise Objects listed in Wwise Objects Reference . A property name. Refer to Wwise Objects Reference for information about the Wwise objects and their properties. |
object * | any of: | The ID (GUID), name, or path of the object to set value. |
string | The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported. Ex: Event:Play_Sound_01 |
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string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
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string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
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value * | any of: | The value of the object. The value of a property. |
null | A null value. No reference to an object. |
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string | A string value. |
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number | A numerical value. |
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boolean | A boolean value. |
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platform | string | The ID (GUID) of the platform. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about WAAPI.
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