Version

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Wwise SDK 2019.1.11
ak.soundengine.setGameObjectOutputBusVolume Arguments Schema

Schema

{
"additionalProperties": false,
"required": [
"emitter",
"listener",
"controlValue"
],
"type": "object",
"properties": {
"listener": {
"minimum": 0,
"type": "integer",
"description": "Associated listener game object ID.\\n A game object ID, unsigned integer 64-bit.",
"maximum": 18446744073709551615
},
"controlValue": {
"type": "number",
"description": "A multiplier where 0 means silence and 1 means no change. Therefore, values between 0 and 1 will attenuate the sound, and values greater than 1 will amplify it."
},
"emitter": {
"minimum": 0,
"type": "integer",
"description": "Associated emitter game object ID.\\n A game object ID, unsigned integer 64-bit.",
"maximum": 18446744073709551615
}
}
}

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