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2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
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2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2018.1.11
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Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. More...
Public Attributes | |
AkVector | imageSource |
Apparent source of the reflected sound that follows this path. More... |
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AkVector | pathPoint [AK_MAX_REFLECTION_PATH_LENGTH] |
AkAcousticSurface | surfaces [AK_MAX_REFLECTION_PATH_LENGTH] |
AkUInt32 | numPathPoints |
Number of valid elements in the pathPoint [], surfaces [], and diffraction [] arrays. More... |
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AkUInt32 | numReflections |
Number of reflections in the pathPoint [] array. Shadow zone diffraction does not count as a reflection. If there is no shadow zone diffraction, numReflections is equal to numPathPoints . More... |
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AkReal32 | diffraction [AK_MAX_REFLECTION_PATH_LENGTH] |
Diffraction amount, normalized to the range [0,1]. More... |
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AkVector | occlusionPoint |
The point that was hit to cause the path to be occluded. Note that the spatial audio library must be recompiled with #define AK_DEBUG_OCCLUSION to enable generation of occluded paths. More... |
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AkReal32 | level |
Linear gain applied to image source. More... |
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bool | isOccluded |
True if the sound path was occluded. Note that the spatial audio library must be recompiled with #define AK_DEBUG_OCCLUSION to enable generation of occluded paths. More... |
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Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications.
Definition at line 251 of file AkSpatialAudio.h.
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