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Wwise SDK 2018.1.11
AkPropagationPathInfo 構造体

Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications. [詳解]

公開変数類

AkVector  nodePoint [kMaxNodes]
  Nodes in the path; they repreent vertices within the bounds of a portal's opening. [詳解]
 
AkPortalID  portals [kMaxNodes]
  ID of the portal's that the path passes through. portal[0] is the portal closest to the listener; portal[numNodes-1] is the portal closest to the emitter. [詳解]
 
AkRoomID  rooms [kMaxNodes+1]
  ID's of the rooms that the path passes through. There is always one more room than portal. room[0] is the listener's room; the emitters room is room[numNodes]. [詳解]
 
AkUInt32  numNodes
  Represents the number of valid nodes in nodePoint[] and the number of valid portals in portals[]. The number of rooms in rooms[] is numNodes+1. There is always one more room than portal. [詳解]
 
AkReal32  length
  The sum of all straight line path segments, including the segment from the listener to nodePoint[0], between each subsequent nodePoint, and from nodePoint[numNodes-1] to the emitter. [詳解]
 
AkReal32  gain
  The cumulative gain (linear) of all portals traversed. [詳解]
 
AkReal32  dryDiffraction
  The dry diffraction amount is normalized in the range [0,1], and calculated from the maximum deviation angle from a straight line, of all angles at each nodePoint. Can be thought of as how [詳解]
 
AkReal32  wetDiffraction
 

静的公開変数類

static const AkUInt32  kMaxNodes = AK_MAX_SOUND_PROPAGATION_DEPTH
  Defines the maximum number of nodes that a user can retrieve information about. Longer paths will be truncated. [詳解]
 

詳解

Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications.

AkSpatialAudio.h313 行目に定義があります。


この構造体詳解は次のファイルから抽出されました:

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