menu
 
버전
2018.1.11.6987

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open
Wwise SDK 2018.1.11
IAkPlugin.h File Reference

Go to the source code of this file.

Classes

struct   AkPluginInfo
 
class   AK::IAkGameObjectPluginInfo
  Game object information available to plugins. More...
 
class   AK::IAkVoicePluginInfo
 
class   AK::IAkPluginContextBase
  Interface to retrieve contextual information available to all types of plugins. More...
 
class   AK::IAkEffectPluginContext
 
class   AK::IAkSourcePluginContext
 
class   AK::IAkMixerPluginContext
  Interface to retrieve contextual information for a mixer. More...
 
class   AK::IAkPluginParam
 
class   AK::IAkPlugin
 
class   AK::IAkEffectPlugin
  Software effect plug-in interface (see How to Create Wwise Sound Engine Effect Plug-ins). More...
 
class   AK::IAkInPlaceEffectPlugin
  Software effect plug-in interface for in-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More...
 
class   AK::IAkOutOfPlaceEffectPlugin
  Software effect plug-in interface for out-of-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More...
 
class   AK::IAkMixerInputContext
  Interface to retrieve information about an input of a mixer. More...
 
class   AK::IAkSinkPluginContext
 
class   AK::IAkSinkPlugin
  Software effect plug-in interface for sink (audio end point) plugins. More...
 
class   AK::IAkSourcePlugin
  Wwise sound engine source plug-in interface (see How to Create Wwise Sound Engine Source Plug-ins). More...
 
class   AK::IAkGlobalPluginContext
  Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine. More...
 
class   AK::PluginRegistration
 

Namespaces

namespace   AK
  Audiokinetic namespace.
 

Macros

#define  AK_FLOAT_TO_SAMPLETYPE(__in__)   (__in__)
  This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples. More...
 
#define  AK_FLOAT_TO_SAMPLETYPE_NOCLIP(__in__)   (__in__)
  This function can be useful to convert from normalized floating point audio samples to HW-pipeline format samples when the input is not not to exceed (-1,1) range. More...
 
#define  AK_SAMPLETYPE_TO_FLOAT(__in__)   (__in__)
  This function can be useful to convert from HW-pipeline format samples to normalized floating point audio samples. More...
 
#define  AK_DBTOLIN(__db__)   (powf(10.f,(__db__) * 0.05f))
 
#define  AK_IMPLEMENT_PLUGIN_FACTORY(_pluginName_, _plugintype_, _companyid_, _pluginid_)
 
#define  AK_STATIC_LINK_PLUGIN(_pluginName_)
 
#define  DEFINE_PLUGIN_REGISTER_HOOK   AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL;
 
#define  AK_GET_SINK_TYPE_FROM_DEVICE_KEY(_key)   ((AkUInt32)(_key & 0xffffffff))
 
#define  AK_GET_DEVICE_ID_FROM_DEVICE_KEY(_key)   ((AkUInt32)(_key >> 32))
 

Typedefs

typedef AK::IAkPlugin *(*  AkCreatePluginCallback) (AK::IAkPluginMemAlloc *in_pAllocator)
  Registered plugin creation function prototype. More...
 
typedef AK::IAkPluginParam *(*  AkCreateParamCallback) (AK::IAkPluginMemAlloc *in_pAllocator)
  Registered plugin parameter node creation function prototype. More...
 

Variables

AK_DLLEXPORT AK::PluginRegistration g_pAKPluginList
 

Detailed Description

Software source plug-in and effect plug-in interfaces.

Definition in file IAkPlugin.h.


이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요