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Wwise SDK 2018.1.11
AkDynamicSequence.h File Reference

Go to the source code of this file.

Classes

class   AK::SoundEngine::DynamicSequence::PlaylistItem
 
class   AK::SoundEngine::DynamicSequence::Playlist
 

Namespaces

namespace   AK
  Audiokinetic namespace.
 
  AK::SoundEngine
 
  AK::SoundEngine::DynamicSequence
 

Enumerations

enum   AK::SoundEngine::DynamicSequence::DynamicSequenceType { AK::SoundEngine::DynamicSequence::DynamicSequenceType_SampleAccurate, AK::SoundEngine::DynamicSequence::DynamicSequenceType_NormalTransition }
 

Functions

AkPlayingID __cdecl  AK::SoundEngine::DynamicSequence::Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Close (AkPlayingID in_playingID)
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Play specified Dynamic Sequence. More...
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Resume specified Dynamic Sequence. More...
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Break (AkPlayingID in_playingID)
  Break specified Dynamic Sequence. The sequence will stop after the current item. More...
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration)
  Get pause times. More...
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo)
 
Playlist *__cdecl  AK::SoundEngine::DynamicSequence::LockPlaylist (AkPlayingID in_playingID)
 
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::UnlockPlaylist (AkPlayingID in_playingID)
 

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