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Version
2017.2.10.6745
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Outside of the manual generation of SoundBanks, another method that is becoming common is the use of the SoundBanks Definition File as a way to automatically generate SoundBanks based on level, character, object, material or any information from the game. A definition file can be generated automatically by external applications, such as a game level editor, or manually by creating a tab delimited text file that lists all the events in your game, classified by SoundBank. When SoundBanks are generated, Wwise packages all the Actor-Mixers, Containers, Sounds, and so on that are used by the events contained within each SoundBank. If some of the Sounds in a SoundBank are Sound Voices, then a different version of the SoundBank is generated for each language supported by the Wwise project.
For more information on SoundBanks:
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