Version

menu_open

AkPositioningInfo Struct Reference

Positioning information obtained from an object. More...

List of all members.

Public Attributes

AkReal32  fCenterPct
  Center % [0..1].
AkPannerType  pannerType
  Positioning Type (2D, 3D).
AkPositionSourceType  posSourceType
  Positioning source (GameDef or UserDef).
bool  bUpdateEachFrame
  Update at each frame (valid only with game-defined).
Ak3DSpatializationMode  e3DSpatializationMode
  Spatialization mode.
bool  bUseAttenuation
  Use attenuation parameter set.
bool  bUseConeAttenuation
  Use the cone attenuation.
AkReal32  fInnerAngle
  Inner angle.
AkReal32  fOuterAngle
  Outer angle.
AkReal32  fConeMaxAttenuation
  Cone max attenuation.
AkLPFType  LPFCone
  Cone low pass filter value.
AkLPFType  HPFCone
  Cone low pass filter value.
AkReal32  fMaxDistance
  Maximum distance.
AkReal32  fVolDryAtMaxDist
  Volume dry at maximum distance.
AkReal32  fVolAuxGameDefAtMaxDist
  Volume wet at maximum distance (if any) (based on the Game defined distance attenuation).
AkReal32  fVolAuxUserDefAtMaxDist
  Volume wet at maximum distance (if any) (based on the User defined distance attenuation).
AkLPFType  LPFValueAtMaxDist
  Low pass filter value at max distance (if any).
AkLPFType  HPFValueAtMaxDist
  High pass filter value at max distance (if any).

Detailed Description

Positioning information obtained from an object.

Definition at line 43 of file AkQueryParameters.h.


The documentation for this struct was generated from the following file:

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise