menu
 
Version
2017.2.10.6745

2024.1.6.8842

2023.1.14.8770

2025.1.0.8897

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

SoundBanks and SoundBank Generation

SoundBanks keep all of your audio files and information about how they are played back bundled together in files that can be easily loaded and unloaded with the demands of the game. Regardless of the systems employed on the game side for managing available memory and resources, Wwise SoundBanks can be generated to support most implementations.

info Designer Note

A SoundBank can contain any number of events, Wwise objects, and/or converted media files. At particular points in the game, one or more of these project elements will be loaded into a game's platform memory in anticipation of specific sounds or motion objects being triggered.

SoundBank creation is better handled through the SoundBank Layout (F7) that gives you access to the SoundBank Manager and SoundBank Editor.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise