Version

menu_open

Preparing the Content

Before beginning the integration of music content into the project, the content must first be prepared for the type of system that's going to be used. Throughout this section we'll walk through two ways of presenting dynamic music that will end up working together to provide an emotional backdrop to the hero's quest. By leveraging both a layered approach (where the volume of time-synced music layers reacts to gameplay) and a sequential approach (which adds diversity to a looping section of music through randomization) we'll create a simple music system that changes based on player interaction with the game.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise