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2024.1.5.8803
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To deal with limited game resources or game-design constraints, you must optimize the sounds, music, and motion objects that are playing at any one point in the game. This can be accomplished using two different methods:
Limit the number of sound, music, and/or motion instances that can be played per game object.
Limit the overall number of sound, music, and/or music or motion instances that can pass through a bus.
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