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The Game Object 3D Viewer is a three-dimensional dynamic visual representation of the watched game objects (emitters and listeners) in a game.
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By default in Wwise, you can switch to the Game Object Profiler layout by pressing F12. |
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In the 3D Viewer, you can right-click and drag to zoom in and out. In User Camera mode, you can also left-click and drag to rotate the camera around the center point. |
Interface Element |
Description |
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Camera |
Indicates the camera option currently being used. You can choose one of the following options:
You can also choose from among an alphabetical listing of watched game objects, which are displayed just below the standard camera options described above. The camera will match the position and alignment of the watched object.
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Returns the camera to its default position. |
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Displays a list of watched objects from which you can choose one on which the camera will be centered. |
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Sets the camera to follow the selected game object during capture. |
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Adjusts the Game Object 3D Viewer to show all followed game objects. |
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Opens the Game Object 3D Viewer Filter in which you can select which game objects are displayed and which are hidden. |
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(3D Viewer) |
A graphical representation of the relative locations of watched game objects in a three-dimensional space. |
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(Axis indicator) |
Indicates the camera orientation according to the three axes. The following camera movement is possible:
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