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You can use the Game Object 3D Viewer Settings to specify what information will be displayed in the Game Object 3D Viewer.
Interface Element |
Description |
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Game Objects | ||
Name |
Determines whether the name of the game object is displayed in the 3D Viewer. |
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Position Text |
Determines whether the coordinates of the game object are displayed in the 3D Viewer. |
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Input Channels |
Indicates which channels are emitted for each position of a given Game Object.
Toggling the Input Channels option on will show the channel mask for each position of a given Game Object if these positions only use a subset of the possible source channels. For example, when the Game Object positions are set using the AkChannelEmitter version of
Toggling the Input Channels option on does not result in any noticeable change if all channels are emitted from all positions of a given Game Object. |
|
Orientation Front |
Determines whether an arrow aligned with the front of the game object is displayed in the 3D Viewer. This arrow is shown in a light gray color. |
|
Orientation Top |
Determines whether an arrow aligned with the top of the game object is displayed in the 3D Viewer. This arrow is shown in a blue color. |
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Dot Size |
Determines the size of the Orientation Front arrow base. Default value: 5 |
|
Voices | ||
Radius |
Determines whether the attenuation radius of the voice, if any, is displayed in the 3D Viewer. |
|
Cone |
Determines whether the attenuation cone of the voice, if any, is displayed in the 3D Viewer. |
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Name |
Determines whether the names of the Attenuation ShareSets used, if any, are displayed in the 3D Viewer. |
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First Person Camera | ||
Speed |
Determines the speed of camera movement. Default value: 1 (approximately 33.3 units per second) |
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Shift Acceleration Factor |
Multiplier used to determine the acceleration when holding Shift and moving the camera. Default value: 3 |
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Invert Mouse |
Inverts the up and down directions when using the mouse. |
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General | ||
Floor Plane |
The plane used as the floor of the graph in the 3D Viewer. The following options are available:
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X-Y-Z Axis |
Determines whether the axis indicator is displayed in the 3D Viewer. |
|
Floor Grid |
Determines whether a grid on the floor plane is displayed in the 3D Viewer. |
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Grid units |
The spacing between the lines of the floor grid. Default value: 1 |
|
Grid size |
The width of the floor grid. Default value: 2,000 |
|
Orientation length |
The length of the arrow indicating game object or listener orientation. Default value: 1 |
|
World Scaling |
A ratio that adjusts game units to make it easier to draw objects in the Game Object 3D Viewer. Specifically, it will modify the zoom and can help you achieve the proper zoom when game units are very large or small.
Default value: 1 |
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Spatial Audio | ||
Wire Frame |
Determines if Portals are displayed as transparent wireframe rectangles or as solid blocks. |
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Portal Info |
Determines if captured Portal information, such as the name, orientation, and obstruction level, is displayed. |
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Transparency |
Adjusts visibility of Portals within the Game Object 3D Viewer, where 0 is invisible and 1 is fully opaquely visible.
Default value: 0.5 |
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Closes the Game Object 3D Viewer Settings dialog box. |
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