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Game Object 3D Viewer Settings

You can use the Game Object 3D Viewer Settings to specify what information will be displayed in the Game Object 3D Viewer.

Interface Element

Description

Game Objects

Name

Determines whether the name of the game object is displayed in the 3D Viewer.

Position Text

Determines whether the coordinates of the game object are displayed in the 3D Viewer.

Input Channels

Indicates which channels are emitted for each position of a given Game Object.

Toggling the Input Channels option on will show the channel mask for each position of a given Game Object if these positions only use a subset of the possible source channels. For example, when the Game Object positions are set using the AkChannelEmitter version of AK::SoundEngine::SetMultiplePositions .

Toggling the Input Channels option on does not result in any noticeable change if all channels are emitted from all positions of a given Game Object.

Orientation Front

Determines whether an arrow aligned with the front of the game object is displayed in the 3D Viewer. This arrow is shown in a light gray color.

Orientation Top

Determines whether an arrow aligned with the top of the game object is displayed in the 3D Viewer. This arrow is shown in a blue color.

Dot Size

Determines the size of the Orientation Front arrow base.

Default value: 5
Range: 1 to 16
Units: Pixels

Voices

Radius

Determines whether the attenuation radius of the voice, if any, is displayed in the 3D Viewer.

Cone

Determines whether the attenuation cone of the voice, if any, is displayed in the 3D Viewer.

Name

Determines whether the names of the Attenuation ShareSets used, if any, are displayed in the 3D Viewer.

First Person Camera

Speed

Determines the speed of camera movement.

Default value: 1 (approximately 33.3 units per second)
Range: 0.01 to 100
Units: Wwise units per frame

Shift Acceleration Factor

Multiplier used to determine the acceleration when holding Shift and moving the camera.

Default value: 3
Range: 1 to 100
Units: N/A

Invert Mouse

Inverts the up and down directions when using the mouse.

General

Floor Plane

The plane used as the floor of the graph in the 3D Viewer. The following options are available:

  • X-Z - The X-Z plane will be used as the floor.

  • X-Y - The X-Y plane will be used as the floor.

  • Y-Z - The Y-Z plane will be used as the floor.

X-Y-Z Axis

Determines whether the axis indicator is displayed in the 3D Viewer.

Floor Grid

Determines whether a grid on the floor plane is displayed in the 3D Viewer.

Grid units

The spacing between the lines of the floor grid.

Default value: 1
Range: 0.1 to 10,000
Units: Game units

Grid size

The width of the floor grid.

Default value: 2,000
Range: 10 to 5,000
Units: Game units

Orientation length

The length of the arrow indicating game object or listener orientation.

Default value: 1
Range: 0.1 to 10,000
Units: Game units

World Scaling

A ratio that adjusts game units to make it easier to draw objects in the Game Object 3D Viewer.

Specifically, it will modify the zoom and can help you achieve the proper zoom when game units are very large or small.

Default value: 1
Range: 0.01 to 100
Units: N/A

Spatial Audio

Wire Frame

Determines if Portals are displayed as transparent wireframe rectangles or as solid blocks.

Portal Info

Determines if captured Portal information, such as the name, orientation, and obstruction level, is displayed.

Transparency

Adjusts visibility of Portals within the Game Object 3D Viewer, where 0 is invisible and 1 is fully opaquely visible.

Default value: 0.5
Slider Range: 0 to 1
Units: N/A

 

Closes the Game Object 3D Viewer Settings dialog box.


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