Custom properties allow to store additional information in Wwise objects. The custom properties could be used for project management or to store game-used meta data. To retrieve the custom property values in the game, refer to AK::SoundEngine::Query::GetCustomPropertyValue
.
The custom properties can be edited in the:
It's possible to define custom properties directly from the Wwise Authoring user interface, via the menu Project > Project Settings > Custom Properties. However, to enable more features, it is also possible to define custom properties directly from a PROJECTNAME.wcustomproperties file located in the project folder (where PROJECTNAME is the same name as the WPROJ file).
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Note: Every time the file PROJECTNAME.wcustomproperties is modified, the Wwise Project needs to be reloaded for the properties to be updated. Be aware that renaming a custom property will not automatically migrate the content of the project. |
The XML description file contains information about custom properties to be added to different types of objects:
Below is an example of a simple custom properties XML description file that defines additional properties for sound objects.
<?xml version="1.0" encoding="UTF-8"?> <!-- Copyright (C) Audiokinetic Inc. --> <PluginModule> <WwiseObject Name="Sound" CompanyID="1" PluginID="1"> <Properties> <Property Name="Custom:Status" Type="int16" DisplayName="Status"> <DefaultValue>0</DefaultValue> <Restrictions> <ValueRestriction> <Enumeration Type="int16"> <Value DisplayName="To do">0</Value> <Value DisplayName="Done">1</Value> <Value DisplayName="Verified">2</Value> </Enumeration> </ValueRestriction> </Restrictions> </Property> <Property Name="Custom:IsReady" Type="bool" DisplayName="Is Ready"> <DefaultValue>false</DefaultValue> <AudioEnginePropertyID>2</AudioEnginePropertyID> </Property> <Property Name="Custom:Priority" Type="int32" DisplayName="Priority"> <DefaultValue>50</DefaultValue> <AudioEnginePropertyID>6</AudioEnginePropertyID> <Restrictions> <ValueRestriction> <Range Type="int32"> <Min>1</Min> <Max>100</Max> </Range> </ValueRestriction> </Restrictions> </Property> <Property Name="Custom:CoolDownDelay" Type="Real64" DisplayName="Cool Down Delay"> <UserInterface UIMax="10" Step="0.5" Fine="0.1" Decimals="3" /> <DefaultValue>0</DefaultValue> <AudioEnginePropertyID>7</AudioEnginePropertyID> <Restrictions> <ValueRestriction> <Range Type="Real64"> <Min>0</Min> <Max>600</Max> </Range> </ValueRestriction> </Restrictions> </Property> <Property Name="Custom:GameId" Type="string" DisplayName="Game Id"> <DefaultValue></DefaultValue> </Property> <Reference Name="Custom:StateGroup" DisplayName="State Group"> <AudioEnginePropertyID>10</AudioEnginePropertyID> <Restrictions> <TypeEnumerationRestriction> <Type Name="StateGroup" /> </TypeEnumerationRestriction> </Restrictions> </Reference> </Properties> </WwiseObject> </PluginModule>
Let's look at the parts of this XML file's header and discuss them in detail.
<?xml version="1.0" encoding="UTF-8"?>
The first line of any XML file defines the XML version and encoding. In this case, the XML version is 1.0, and the encoding is UTF-8
. The first line of any Wwise plug-in description file should always be exactly like the one above.
<PluginModule> ... </PluginModule>
The main XML element in this document is named PluginModule
, and encloses all of the information for the various object types defined in the file.
<WwiseObject Name="Sound" CompanyID="1" PluginID="1"> <Properties> ... </Properties> </WwiseObject>
Each WwiseObject element defines the custom properties for that object type. The Name
, CompanyID and PluginID must exactly be the one known by Wwise, unless the properties won't appear in Wwise.
For more information about properties and references, refer to Plug-in Property and Custom Property XML Description. Please note that each property ID must have the prefix "Custom:".
Here are all the possible WwiseObject
types that can be used to define custom properties.
<WwiseObject Name="Action" CompanyID="1" PluginID="5"></WwiseObject> <WwiseObject Name="ActorMixer" CompanyID="1" PluginID="8"></WwiseObject> <WwiseObject Name="Attenuation" CompanyID="1" PluginID="41"></WwiseObject> <WwiseObject Name="AudioDevice" CompanyID="1" PluginID="71"></WwiseObject> <WwiseObject Name="AuxBus" CompanyID="1" PluginID="61"></WwiseObject> <WwiseObject Name="BlendContainer" CompanyID="1" PluginID="29"></WwiseObject> <WwiseObject Name="Bus" CompanyID="1" PluginID="21"></WwiseObject> <WwiseObject Name="ControlSurfaceSession" CompanyID="1" PluginID="66"></WwiseObject> <WwiseObject Name="Conversion" CompanyID="1" PluginID="55"></WwiseObject> <WwiseObject Name="DialogueEvent" CompanyID="1" PluginID="46"></WwiseObject> <WwiseObject Name="Effect" CompanyID="1" PluginID="17"></WwiseObject> <WwiseObject Name="Event" CompanyID="1" PluginID="4"></WwiseObject> <WwiseObject Name="ExternalSource" CompanyID="1" PluginID="57"></WwiseObject> <WwiseObject Name="GameParameter" CompanyID="1" PluginID="23"></WwiseObject> <WwiseObject Name="MixingSession" CompanyID="1" PluginID="53"></WwiseObject> <WwiseObject Name="ModulatorEnvelope" CompanyID="1" PluginID="65"></WwiseObject> <WwiseObject Name="ModulatorLfo" CompanyID="1" PluginID="64"></WwiseObject> <WwiseObject Name="MotionBus" CompanyID="1" PluginID="47"></WwiseObject> <WwiseObject Name="MotionFX" CompanyID="1" PluginID="48"></WwiseObject> <WwiseObject Name="MusicRndSeqContainer" CompanyID="1" PluginID="34"></WwiseObject> <WwiseObject Name="MusicSegment" CompanyID="1" PluginID="27"></WwiseObject> <WwiseObject Name="MusicSwitchContainer" CompanyID="1" PluginID="35"></WwiseObject> <WwiseObject Name="MusicTrack" CompanyID="1" PluginID="28"></WwiseObject> <WwiseObject Name="Query" CompanyID="1" PluginID="32"></WwiseObject> <WwiseObject Name="RndSeqContainer" CompanyID="1" PluginID="9"></WwiseObject> <WwiseObject Name="Sound" CompanyID="1" PluginID="1"></WwiseObject> <WwiseObject Name="SoundBank" CompanyID="1" PluginID="18"></WwiseObject> <WwiseObject Name="State" CompanyID="1" PluginID="6"></WwiseObject> <WwiseObject Name="StateGroup" CompanyID="1" PluginID="7"></WwiseObject> <WwiseObject Name="SwitchContainer" CompanyID="1" PluginID="10"></WwiseObject> <WwiseObject Name="SwitchGroup" CompanyID="1" PluginID="19"></WwiseObject> <WwiseObject Name="Trigger" CompanyID="1" PluginID="40"></WwiseObject> <WwiseObject Name="VirtualFolder" CompanyID="1" PluginID="2"></WwiseObject> <WwiseObject Name="WorkUnit" CompanyID="1" PluginID="25"></WwiseObject> <WwiseObject Name="AudioSource" CompanyID="1" PluginID="0"></WwiseObject>
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