Version
Wwise uses events to drive the sound, music, and dialogue in-game. Events contain one or more actions that are applied to the different sound or music structures within your project hierarchy. For the Cube project, events were created and given names that matched the sound names triggered by Cube.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise