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Contains C# functions exposed from the Wwise C++ API. More...
Public Member Functions | |
delegate ulong | GameObjectHashFunction (UnityEngine.GameObject gameObject) |
The type for hash functions used to convert a Unity Game Object into an integer. |
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Static Public Member Functions | |
static string | StringFromIntPtrString (System.IntPtr ptr) |
Converts "char*" C-strings to C# strings. |
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static string | StringFromIntPtrWString (System.IntPtr ptr) |
Converts "wchar_t*" C-strings to C# strings. |
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static string | StringFromIntPtrOSString (System.IntPtr ptr) |
Converts "AkOSChar*" C-strings to C# strings. |
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static ulong | GetAkGameObjectID (UnityEngine.GameObject gameObject) |
The hash function used to convert a Unity Game Object into an AkGameObjectID used by the sound engine. |
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static AKRESULT | RegisterGameObj (UnityEngine.GameObject gameObject) |
Registers a Unity Game Object with an ID obtained from GetAkGameObjectID(). |
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static AKRESULT | RegisterGameObj (UnityEngine.GameObject gameObject, string name) |
Registers a Unity Game Object with an ID obtained from GetAkGameObjectID(). |
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static AKRESULT | UnregisterGameObj (UnityEngine.GameObject gameObject) |
Unregisters a Unity Game Object with an ID obtained from GetAkGameObjectID(). |
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Properties | |
static GameObjectHashFunction |
GameObjectHash [set]
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The user assignable hash function used to convert a Unity Game Object into an AkGameObjectID used by the sound engine. Used by GetAkGameObjectID(). |
Contains C# functions exposed from the Wwise C++ API.
The AkSoundEngine class contains functions converted to C# from the following C++ namespaces:
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