Version
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones). More...
Classes | |
class | AkEnvironment_CompareByPriority |
Sorts AkEnvironment's based on their priorities. More... |
|
class | AkEnvironment_CompareBySelectionAlgorithm |
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones).
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise