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Version
2017.2.10.6745
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Before you can use the Mixing Desk to fine-tune the mix of your game audio, you need to create and populate a mixing session. A mixing session is similar to a preset or Soundcaster session in that it saves the contents of the Mixing Desk within your project so that you can go back to it at a later time. Each mixing session is saved on the Sessions tab of the Project Explorer, under its corresponding Work Unit.
To help you easily identify a mixing session in the interface, Wwise uses a unique icon to represent it.
Icon |
Represents |
|
---|---|---|
|
Mixing Session |
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