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The following table shows you which tasks related to audio objects are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 3.1. Audio Objects - Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Create sound objects for game audio assets |
X |
|
Group objects and build project hierarchy |
X |
|
Define sound properties and behaviors |
X |
|
Route audio objects through busses |
X |
|
Develop source plug-ins |
X |
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