Set the Auxiliary Busses to route the specified game object. See AK::SoundEngine::SetGameObjectAuxSendValues
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
gameObject * | integer | Associated game object ID. |
auxSendValues * | array | Array of AkAuxSendValue structures. |
(Required *)
description : Associated game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
type : array
argsSchema / auxSendValues / ...
maxItems : 4
type : object
Name | Type | Description |
---|---|---|
listener * | integer | Game object ID of the listener associated with this send. |
auxBus * | Either the ID (GUID), name or short ID of the auxiliary bus. | |
controlValue * | number | Value in the range [0.0f:1.0f], send level to auxiliary bus. |
(Required *)
description : Array of AkAuxSendValue structures.
Sets the Auxiliary Busses of "emitter" for "listener"s specifying the bus name and value for each.
{ "gameObject": 1122334, "auxSendValues": [ { "listener": 5566123, "auxBus": "AuxBus1", "controlValue": 0.6 }, { "listener": 226486, "auxBus": "AuxBus2", "controlValue": 0.4 } ] }
{}
{ "type": "object", "properties": { "gameObject": { "description": "Associated game object ID.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "auxSendValues": { "type": "array", "items": { "maxItems": 4, "type": "object", "properties": { "listener": { "description": "Game object ID of the listener associated with this send.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 }, "auxBus": { "description": "Either the ID (GUID), name or short ID of the auxiliary bus.", "anyOf": [ { "type": "string", "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$" }, { "type": "string", "pattern": *Must be a valid GUID* }, { "type": "integer", "minimum": 0, "maximum": 4294967295 } ] }, "controlValue": { "type": "number", "description": "Value in the range [0.0f:1.0f], send level to auxiliary bus." } }, "required": [ "listener", "auxBus", "controlValue" ], "additionalProperties": false }, "description": "Array of AkAuxSendValue structures." } }, "required": [ "gameObject", "auxSendValues" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1
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