Version

menu_open

Adding Objects to the Actor-Mixer Hierarchy

Your starting place for creating your hierarchy is the Work Unit. You can begin creating your hierarchy directly from the Default Work Unit. Otherwise, as is often the case when working in a team, you will start adding objects to created Work Units. For more information about Work Units and Workgroups, refer to Chapter 6, Managing Workgroups.

To actually build the structure, you can do either of the following:

  • Set up your project structure and then import your audio files into the structure.

  • Import your audio files and organize them into a project structure that you create afterwards.

    For more information on importing audio files and how they create new objects in the Actor-Mixer Hierarchy, refer to Chapter 7, Managing Media Files in Your Project.

To create a child object using the Project Explorer toolbar:

  1. In the Audio tab of the Project Explorer, select the Work Unit under which you want to create an object.

    A series of icons become active in the Project Explorer toolbar.

  2. From the list, click the icon that represents the object that you want to add.

    The object is added to the Actor-Mixer Hierarchy under the selected Work Unit.

  3. Replace the default name with one that best represents the object.

    [Note] Note

    The following characters may not be used when naming objects in Wwise: ‘:<>%*?”/\|.’

    You can now start adding other objects to the hierarchy. Take the time up-front to understand the relationships between objects so that you can organize them accordingly. This will save you a great deal of time later on in the project.

To create a child object in the Actor-Mixer Hierarchy:

  1. In the Audio tab of the Project Explorer, right-click the Work Unit under which you want to create an object.

  2. From the shortcut menu, select New Child.

    The sub-menu is displayed with a list of objects that you can add.

    At this level of the hierarchy, you can add any of the following objects:

    • Virtual Folder

    • Actor-Mixer

    • Switch Container

    • Random Container

    • Sequence Container

    • Blend Container

    • Sound SFX

    • Sound Voice

  3. From the list, click the object that you want to add.

    The object is added to the Actor-Mixer Hierarchy under the selected Work Unit.

  4. Replace the default name with one that best represents the object.

    [Note] Note

    The following characters may not be used when naming objects in Wwise: ‘:<>%*?”/\|.’

    You can now start adding other objects to the hierarchy. Take the time up-front to understand the relationships between objects so that you can organize them accordingly. This will save you a great deal of time later on in the project.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise