AkDiffractionFlags determine if diffraction values for sound passing through portals will be calculated, and how to apply those calculations to Wwise parameters.
- Enumerator:
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DiffractionFlags_UseBuiltInParam |
Set the Wwise built-in game parameter value for diffraction angle. This is a flexible approach that can be mapped to any Wwise parameter. Can also be used simply to monitor diffraction using the game object profiler in Wwise.
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DiffractionFlags_UseObstruction |
Use Wwise obstruction for dry-path diffraction. Dry-path diffraction is related to the angle off of a straight line of sight to a sound emitter.
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DiffractionFlags_CalcEmitterVirtualPosition |
An emitter that is not in the same room as the listener will have its apparent or virtual position calculated by Wwise spatial audio and passed on to the sound engine.
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DefaultDiffractionFlags |
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Definition at line 37 of file AkSpatialAudio.h.