AkGlobalCallbackLocation_Register |
Right after successful registration of callback/plugin. Typically used by plugins along with AkGlobalCallbackLocation_Term for allocating memory for the lifetime of the sound engine.
|
AkGlobalCallbackLocation_Begin |
Start of audio processing. The number of frames about to be rendered depends on the sink/end-point and can be zero.
|
AkGlobalCallbackLocation_PreProcessMessageQueueForRender |
Start of frame rendering, before having processed game messages.
|
AkGlobalCallbackLocation_PostMessagesProcessed |
After one or more messages have been processed, but before updating game object and listener positions internally.
|
AkGlobalCallbackLocation_BeginRender |
Start of frame rendering, after having processed game messages.
|
AkGlobalCallbackLocation_EndRender |
End of frame rendering.
|
AkGlobalCallbackLocation_End |
End of audio processing.
|
AkGlobalCallbackLocation_Term |
Sound engine termination.
|
AkGlobalCallbackLocation_Monitor |
|
AkGlobalCallbackLocation_Num |
Send monitor data.
Total number of global callback locations.
|