Version

menu_open

Working with HDR Ballistics

Standard audio compressors implement ballistics (attack/release) that define how compression behaves in time. Likewise, the HDR bus has user controls for the release time and shape, which let you define how the HDR window releases to a lower value. Figure 30.9, “HDR release: 0, 0.5 exponential, 0.5 linear, 1 exponential, 1 linear” shows various release times and modes. Adjust it to minimize artifacts such as pumping. Note however that there is no control for attack time, because the attack of an HDR system has to be instantaneous, like an audio limiter.

Figure 30.9. HDR release: 0, 0.5 exponential, 0.5 linear, 1 exponential, 1 linear

HDR release: 0, 0.5 exponential, 0.5 linear, 1 exponential, 1 linear


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise