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Using Effects to Implement Environment Acoustics

In Wwise, two different types of busses are Audio and Auxiliary. The Auxiliary Busses, along with the send system can be used to implement environment acoustics. Effects applied on Auxiliary Busses can be used to re-create how the environment influences the playing sounds, for example by adding reverberation. Effects on Auxiliary Busses have the additional capability of being applied dynamically according to game object location data.

[Note] Note

Effects can't be applied to motion busses in the Master Motion Bus Hierarchy.

The following sections will show you how you can use Effects in Auxiliary Busses in your project:


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