Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. More...
Public Attributes | |
AkVector | imageSource |
Apparent source of the reflected sound that follows this path. |
|
AkVector | reflectionPoint [AK_MAX_REFLECT_ORDER] |
Vertices of the indirect path. |
|
AkTriangle | triangles [AK_MAX_REFLECT_ORDER] |
The triangles that were hit in the path. The vertices in reflectionPoint [] correspond to points on these triangles. |
|
AkUInt32 | numReflections |
Number of reflections and valid elements in the reflectionPoint [] and triangles [] arrays. |
|
AkVector | occlusionPoint |
The point that was hit to cause the path to be occluded. Note that the spatial audio library must be recompiled with define AK_DEBUG_OCCLUSION to enable generation of occluded paths. |
|
bool | isOccluded |
True if the sound path was occluded. Note that the spatial audio library must be recompiled with define AK_DEBUG_OCCLUSION to enable generation of occluded paths. |
Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API.
Definition at line 126 of file AkSpatialAudio.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise