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Version
2017.1.9.6501
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Data used to describe one image source in Wwise Reflect. More...
Public Attributes | |
AkImageSourceID | uID |
Image source ID (for matching delay lines across frames). |
|
AkVector | sourcePosition |
Image source position, relative to the world. |
|
AkReal32 | fDistanceScalingFactor |
Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener, and consequently, scales distance and preserves orientation. |
|
AkReal32 | fLevel |
Game-controlled level for this source, linear. |
|
AkUInt32 | uNumTexture |
Number of valid textures in the texture array. |
|
AkUniqueID | arTextureID [AK_MAX_NUM_TEXTURE] |
Unique IDs of the Acoustics Textures Shareset used to filter this image source. |
|
AkUInt32 | uNumChar |
Number of characters of image source name. |
|
const char * | pName |
Optional image source name. Appears in Wwise Reflect's editor when profiling. |
Data used to describe one image source in Wwise Reflect.
Definition at line 36 of file AkReflectGameData.h.
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