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Running Out of Memory

The sound engine reacts differently to 'out of memory' conditions depending on when the condition occurs. The following table describes what happens when memory is missing during a series of different scenarios:

Scenario

Result When Memory Missing

Initializing the sound engine

The initialization fails.

Loading a SoundBank

The SoundBank load fails.

Starting a transition for a property, such as volume

The transition is skipped and the parameter jumps directly to the target value without transition.

Playing a sound

This depends on whether the Memory Threshold has been enabled in the initialization of the Sound Engine. By default, the Memory Threshold is disabled. In this case, the playback will simply fail. If the Memory Threshold is enabled, then the priority rules will apply. It is highly recommended that you enable the Memory Threshold feature.


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