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Motion

In the Motion tab you can define how the object can generate motion on the game controller. For Sound SFXs and Voices, you can convert audio data to motion data and route the motion data to a Motion Bus.


[Tip] Tip

For more details on this tab and the Property Editor, please consult the Reference documentation, opened contextually within Wwise by pressing F1 or, near the upper right corner of the window, the help button.


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