Go to the source code of this file.
Classes | |
struct | AkCommSettings |
struct | AkCommSettings::Ports |
Namespaces | |
namespace | AK |
Audiokinetic namespace. |
|
namespace | AK::Comm |
Defines | |
#define | AK_COMM_SETTINGS_MAX_STRING_SIZE 64 |
Functions | |
Initialization | |
AKRESULT __cdecl | AK::Comm::Init (const AkCommSettings &in_settings) |
AkInt32 __cdecl | AK::Comm::GetLastError () |
void __cdecl | AK::Comm::GetDefaultInitSettings (AkCommSettings &out_settings) |
void __cdecl | AK::Comm::Term () |
AKRESULT __cdecl | AK::Comm::Reset () |
const AkCommSettings &__cdecl | AK::Comm::GetCurrentSettings () |
The main communication interface (between the in-game sound engine and authoring tool).
Definition in file AkCommunication.h.
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