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Like any well planned adventure, being prepared for the trials and tribulations you'll face along the way starts with what you bring with you. A well thought out plan of attack can make for smooth travel along the road to development.
This chapter will take you through the process of:
Managing Work Units
Batch renaming objects
Grouping objects in the Actor-Mixer Hierarchy
Adjusting Project Settings
Defining the default conversion settings
Using the Platform Manager
Defining workgroup settings
Setting the audio file locations
Managing obstruction and occlusion
Working with motion
Customizing layouts
Understanding and generating SoundBanks
Defining conversion settings
Using the Integrity Report
Using the File Packager
Preparing for downloadable content (DLC)
When building a hierarchy there are a couple of key considerations to keep in mind.
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