Version
The following table shows you which tasks related to game objects are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 5.1. Game Objects - Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Associate game objects to 3D objects in the game |
X |
X |
Register/Unregister game objects |
X |
|
Update game object positioning information |
X |
|
Set the Attenuation for each audio object |
X |
|
Defining Event scope |
X |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise