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Wwise's game object profiling tools include three views which work together to help you monitor game objects and their effect on the audio and motion in your game. You can access these views all at once in the Game Object Profiler layout.
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In Wwise, you can switch to the Game Object Profiler layout by pressing F12. |
The Game Object Explorer is the control center for the Wwise game object profiling tools. Once a game object is registered in game by the audio programmer, you can 'watch' it in real time in the Game Object 3D Viewer, the Game Sync Monitor, and the graph views of the RTPC tab and the Attenuation Editor. As soon as you connect to your game, the Game Objects list becomes populated with all game objects currently registered in your game.
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For most of these views, you need to select the objects and listeners you want to display in the Watches tab. |
The Game Object 3D Viewer is a three-dimensional visual representation of game objects and their relationships with other game objects and their potential role as listeners. You can configure the Game Object 3D Viewer to display different types of information, as well as to change how different game objects are displayed.
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