Version
We have successfully implemented magic blasts that change between audio content dependent on the location and distance of the game object from the player. This technique is best used when there is a need to represent different perspectives or levels of detail at the content level. While simple filtering can also be applied to help change the tone of the resulting sound, you can add richer levels of detail by designing the content appropriately.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise