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The Available tab of the Remote Connections dialog box displays the remote game consoles that have been automatically discovered on the network. In order for Wwise to automatically detect and connect to a game console, it must be on the same subnet of the network as Wwise, and the same "Game Discovery Broadcast Port" number must be specified in the Wwise project settings and when initializing communications in the game.
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Name |
The name of the specific console to which you will connect. |
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Platform |
The console's type of platform, chosen from among the names defined in the Platform Manager. |
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Base Platform |
The platform's corresponding SDK, such as Android, iOS, PlayStation 4, Switch, Windows, or Xbox One. |
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Status |
The status of the remote game console. The status can be one of the following types:
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IP Address |
The network address of the game console. |
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Application Name |
The application name that was provided when initializing the sound engine. |
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Port |
The Dynamic ports of communication detected. (IP connection only) |
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Updates the information about each console in the list. |
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Connects to the device currently selected in the list. |
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Opens a dialog box where you can specify the IP address of the console. |
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Opens a dialog box where you can select the .prof file that contains all the data from the last profiling session. |
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Removes the connection to the device currently selected in the list. |
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Synchronize modified objects |
If selected, all objects modified during a Wwise project session will be synchronized with the remote instance. If unselected, only objects currently inspected in the Property Editor, Transport Control, Soundcaster, or Mixing Desk will be synchronized. The modified object list is cleared when generating SoundBanks or closing a project. This means that changes to your Wwise project in previous sessions are not pushed. The sound engine plays objects back in the remote instance with the behaviors defined in the last generated SoundBanks and any changes applied - before or after connecting - during the current Wwise project session. |
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Start capture on connect |
Determines when the capture process will begin. If selected, the capture process begins as soon as a connection is made. If unselected, the capture process only begins when you click the Start Capture button. Each time a new capture process is started, all existing data is cleared from the Capture Log. |
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Status |
Displays whether you are currently connected to a remote console. If you are connected, it displays the name and IP address of the remote console. |
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Closes the Remote Connection dialog box without interrupting any active connection. |
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